Figure Drawing Room: Modeling, Texturing, Lighting and Rendering

I wanted to make a figure drawing room similar to what I had in community college, with the drawing horses, messy books, stains, etc... It was a personal project to learn some new lighting techniques in Modo back in the day. This was mainly lit with one light coming through the skylight and the window with a bunch of GI bounces, none of these are final renders, just tests with lower settings, so there are some artifacts. Primarily modeled in Maya, textured in photoshop, and imported for lighting and rendering in Modo. I had just received a lifetime Modo license for licensing my HDR lightprobes to Luxology, so figured I should learn it. Great software. I did everything, except most of the figure drawings were images I took off of a google search for figure drawings since I really didn't have the time to do them all.