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Naughty Dog: Art Test 2002 (was hired). Modeling and rigging.

Character modeling test for a full time position. Was given a few reference images, and told to model it. She was modeled as a low res cage for in-game, with smoothing for marketing shots.

Character modeling test for a full time position. Was given a few reference images, and told to model it. She was modeled as a low res cage for in-game, with smoothing for marketing shots.

Turntable view of the low res model.

Low res front.

Low res front.

Low res rear.

Low res rear.

Low res hand closeup

Low res hand closeup

Legs, low and high res.

Legs, low and high res.

Was only needed to model with character, but wanted to go above and beyond to get noticed, so did an upper body rig.

Was only needed to model with character, but wanted to go above and beyond to get noticed, so did an upper body rig.

Decided to do a little bit more with the rigging by adding a blendshape, and some dynamic splineIK joint chains for the ears. Ears should have been joint animated, but whatever, it was 20 years ago.