Six Days in Fallujah: Bandage Wrap

I worked at Highwire Games as a Sr. Character Technical Artist/Animator and was primarily responsible to converting the entire character system over from a custom rig/mesh to one based on Metahumans. Also created cloth, animated bandage wrapping (shown here), and skinned all meshes for the custom/random character generator.

This is how the current system (that I did not design) works. Two blendshapes, one for the pants and one for the bandage, and it just passes through the leg.

This is how the current system (that I did not design) works. Two blendshapes, one for the pants and one for the bandage, and it just passes through the leg.

My proposed test solution with multiple pants blendshapes, and the bandage wrapping around curves on a motion path on the pants. The final version would use a material based method instead of blendshapes on the pants and move faster.

My proposed test solution with multiple pants blendshapes, and the bandage wrapping around curves on a motion path on the pants. The final version would use a material based method instead of blendshapes on the pants and move faster.

More details on the motion path and blendshapes for the pants. The bandage is already on the pants, and used an animated transparency ramp on the bandage wrap. We were going to move to a non-blendshape and use a material based method.

More details on the motion path and blendshapes for the pants. The bandage is already on the pants, and used an animated transparency ramp on the bandage wrap. We were going to move to a non-blendshape and use a material based method.